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Quest Walkthrough

Step-by-step guide through the full Constellations quest.

Before You Start

The Jade Shadows: Constellations quest spans ground combat, stealth, Railjack battles, precision shooting, and a cooking minigame. This walkthrough follows mission order without spoiling optional dialogue. Enable quest markers and codex hints. Expect a 30–40 minute solo lock during consecutive critical missions—finish prerequisites listed on the release pages before accepting the quest from your codex or inbox message.

Bring a general-purpose loadout: primary with good single-target damage, a silent secondary or stealth-capable ability for Ordis segments, and mods that help survivability during boss fights. Railjack sections use loaner ships with fixed arsenals; your personal Railjack configuration does not apply until post-quest farming.

Opening Fight: Charge Telegraph

The quest opens with a directed combat encounter against Sentient-aligned forces in a confined arena. A heavy enemy unit performs a charging attack with a long wind-up telegraph—bright energy accumulation along its leading edge and an audio cue roughly two seconds before impact. Wait for the charge rather than face-tanking; sidestep perpendicular to the charge line or bullet-jump over the path if vertical space allows. Attacking during wind-up does not stagger the charge in story difficulty; survival takes priority.

After the charge misses, the enemy exposes rear plating weakpoints marked with orange highlights for a short window. Focus fire during vulnerability phases. Repeat until the script advances. New players sometimes die by panic-firing during charge wind-up while standing in the lane—patience wins this opener more than raw DPS.

Once adds spawn, prioritize the charger when it re-arms. Optional adds drop loot but do not block progression. Ability-heavy frames clear adds quickly; save energy for the next charge cycle if energy is tight.

Ordis Stealth Segment

Ordis directs you through a facility segment with elevated patrol density and alarm consoles. This section is stealth-focused but forgiving: detection raises alert level without always failing the objective unless you abandon cover during hack interactions. Move along upper catwalks where patrol cones overlap least. Disable cameras with interact prompts when available.

Ordis provides waypoint corrections if you drift. Listen for patrol audio cues—footsteps and radio chatter indicate direction changes. If detected, you can fight through, but stealth reduces spawn waves during the exit door hack. Invisibility abilities, shade effects, or silenced weapons trivialize optional patrols without affecting story completion time significantly.

Umbra Capture Points

Umbra-themed capture points require holding interaction zones while enemies probe the area. Smoke Screen or similar obscuring effects hide you from distant spotters while capturing. Capture meters fill while you stand in circles; leaving pauses progress but rarely resets unless alarms trigger hard fails on higher alert states.

Deploy smoke before entering each point, capture during reduced visibility, then reposition before smoke expires. Umbra spectral echoes occasionally assist with melee clears—let them draw fire while you maintain capture channel. Three sequential points appear; pacing matters more than kill count.

If alarms trigger, capture speed slows but continues—do not abandon the point unless health critical. Median players finish this segment in five to eight minutes with smoke timing; aggressive fighters take longer due to add waves.

Ryoku Boss Fight

Ryoku appears during a Railjack Aid mission embedded in the quest. You board his vessel after softening hull segments in the loaner Railjack. On foot, Ryoku uses smoke-based obscurement and rapid repositioning. Smoke Screen parity matters: your own smoke can counter his visibility phases if you mark his silhouette when outlines flicker.

Mechanic loop: Ryoku enters smoke, projectiles emit from cloud edges, then he dashes to a new anchor point marked by red sigils. Save heavy burst for post-dash vulnerability windows. Status effects help if you brought them, but quest difficulty tuning assumes modest builds—mechanics over gear.

When Ryoku summons adds, clear one wave minimum to proceed script; full clear optional. Railjack exterior phase before boarding repeats ordnance patterns from standard Aid missions—focus engines when marked, then enter when airlock prompt appears.

Vena Terminals and Blood Binds

Vena's segment combines Railjack approach with on-foot terminal hacking across three terminals in separate chambers. Vena applies blood bind debuffs that tether you if you stand too close during pulse phases—maintain distance when her weapon glows crimson and ground runes appear. Tethers drain shields and health while pulling slightly inward; break line of sight to a pillar to snap binds early.

Terminal order is fixed by quest markers. Hack each while Vena rotates attack patterns between chambers. Do not chase Vena between terminals; focus hacks during her channel phases on opposite sides of the map. Blood binds punish aggressive melee players—mid-range weapons excel.

After third terminal, Vena enters a damageable boss phase with reduced bind frequency but higher projectile density. Save energy-heavy abilities for this finale within the mission.

Jade Mockery Headshots

Jade Mockery is a precision encounter requiring headshots to weakpoints during stagger windows. Body damage registers minimally; wait for knee or core stagger animations that raise head hitbox visibility. Scoped rifles, strong secondaries, or high-accuracy primaries work best.

Mockery cycles invulnerability shields after failed stagger attempts—three body-only hits extend shield duration. When shields drop, a glowing head marker appears for roughly four seconds. Headshots during marker window advance script; missing extends the cycle. Patience matters more than fire rate.

Movement abilities help reposition between cover and sightlines. Mockery emits tracking orbs during shield phases—prioritize dodging over shooting until stagger telegraph returns.

Cooking Finale

The quest concludes with a cooking minigame assigning ingredient pairs to Sirius and Orion tastes. Correct combinations:

  • Orion: spice + vegetable
  • Sirius: sugar + meat

Select ingredients from labeled stations, combine on the central plate per brother portrait prompts, and submit when both plates show approval icons. Wrong pairs produce disapproval dialogue without failing the quest—retry until correct. See the dedicated cooking puzzle guide for ingredient station layouts and timing tips.

After cooking, a short epilogue cinematic unlocks Sirius and Orion blueprint rewards and opens Uranus Proxima navigation. Return to Pontis Tower via fast travel when prompted to meet vendor introductions.

Throughout the quest, dual-swap tutorials appear as non-skippable prompts the first time you encounter star generation. Even if you are veteran, read them once—Constellation star colors differ from fan speculation before launch. Post-quest, repeat farming missions skip redundant tutorials automatically.

Frequently Asked Questions

Can I bring a squad during the quest walkthrough missions?

Critical missions enforce solo instances for roughly 30–40 minutes total. Non-flagged stages may allow squads after the solo lock ends.

What happens if I fail the opening charge attack?

Death respawns you at the arena checkpoint. Wait for the charge telegraph each attempt—blocking does not prevent massive damage.

Do I need Smoke Screen specifically for Umbra and Ryoku?

Any obscuring effect works, but Smoke Screen is the most accessible. Stealth frames or smoke grenades substitute fine.

How do I break Vena blood binds quickly?

Increase distance and break line of sight to pillars when crimson glow telegraphs bind pulses. Melee range guarantees tethers.

What are the correct cooking ingredients?

Orion wants spice and vegetable; Sirius wants sugar and meat. Submit both plates to finish the quest.

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